Once Upon A Team
| Once Upon A Team - S16 | |||
|---|---|---|---|
| Region : | NL | ||
| Season : | S16 | ||
| Win Rate : | 3W - 1L | ||
75% |
|||
| Average game duration : | 29:42 | ||
| Economy | |||
|---|---|---|---|
| Gold Per Minute: | 2000 | ||
| Gold Differential per Minute: | -5 | ||
| Gold Differential at 15 min: | -1685 | ||
| Win Rate when ahead at 15 min: | 100% | ||
| CS Per Minute: | 33.8 | ||
| CS Differential at 15 min: | -28.3 | ||
| Tower Differential at 15 min: | 0 | ||
| Avg. Tower Difference: | +3 | ||
| First Tower : | 25% | ||
| Aggression | |||
|---|---|---|---|
| Damage Per Minute: | 3049 | ||
| First Blood: | 50% | ||
| Kills Per Game: | 18.3 | ||
| Deaths Per Game: | 16 | ||
| Average Kill / Death Ratio: | 1.5 | ||
| Average Assists / Kill: | 2.1 | ||
| Objectives | |
|---|---|
| Plates / game (TOP|MID|BOT): | 31 (8.5|10.5|12) |
| Dragons / game: | 2.5 (51.8%) |
| Dragons at 15 min: | 1.25 |
| Voidgrubs / game: | 1.5 |
| Herald / game: | 0.75 (75%) |
| Nashors / game: | 1.25 (75%) |
| Vision | |||
|---|---|---|---|
| Vision Score Per Minute: | 7.3 | ||
| Wards Per Minute: | 2.8 | ||
| Vision Wards Per Minute: | 0.6 | ||
| Wards Cleared Per Minute: | 1 | ||
| % Wards Cleared: | 38.6% | ||
| Wins/Losses by side |
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| Dragon priority |
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TOP
JUNGLE
MID
BOT
SUPPORT