RNL ROAR
| RNL ROAR - S13 | |||
|---|---|---|---|
| Region : | DE | ||
| Season : | S13 | ||
| Win Rate : | 34W - 22L | ||
61% |
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| Average game duration : | 30:42 | ||
| Economy | |||
|---|---|---|---|
| Gold Per Minute: | 1919 | ||
| Gold Differential per Minute: | +158 | ||
| Gold Differential at 15 min: | +1082 | ||
| Win Rate when ahead at 15 min: | 81.1% | ||
| CS Per Minute: | 31.4 | ||
| CS Differential at 15 min: | +13.9 | ||
| Tower Differential at 15 min: | +0.16 | ||
| Avg. Tower Difference: | +1.6 | ||
| First Tower : | 58.9% | ||
| Aggression | |||
|---|---|---|---|
| Damage Per Minute: | 2714 | ||
| First Blood: | 64.3% | ||
| Kills Per Game: | 19.5 | ||
| Deaths Per Game: | 13.6 | ||
| Average Kill / Death Ratio: | 2.3 | ||
| Average Assists / Kill: | 2.3 | ||
| Objectives | |
|---|---|
| Plates / game (TOP|MID|BOT): | 5.3 (1.2|2.1|2) |
| Dragons / game: | 2.3 (53.7%) |
| Dragons at 15 min: | 0.82 |
| Voidgrubs / game: | - |
| Atakhan / game: | - |
| Herald / game: | 1.14 (57.1%) |
| Nashors / game: | 0.95 (66.4%) |
| Feats of Strength: | - |
| Vision | |||
|---|---|---|---|
| Vision Score Per Minute: | 7.4 | ||
| Wards Per Minute: | 2.8 | ||
| Vision Wards Per Minute: | 0.9 | ||
| Wards Cleared Per Minute: | 1.2 | ||
| % Wards Cleared: | 45% | ||
| Wins/Losses by side |
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| Dragon priority |
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TOP
JUNGLE
MID
BOT
SUPPORT