KRC Genk Esports
KRC Genk Esports - S13 | |||
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Region : | BE | ||
Season : | S13 | ||
Win Rate : | 16W - 16L | ||
50% |
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Average game duration : | 32:10 |
![KRC Genk Esports](../_img/teams_icon/krc-genk-esports-2021.png)
Economy | |||
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Gold Per Minute: | 1882 | ||
Gold Differential per Minute: | +122 | ||
Gold Differential at 15 min: | +1222 | ||
Win Rate when ahead at 15 min: | 68.4% | ||
CS Per Minute: | 33.1 | ||
CS Differential at 15 min: | +24 | ||
Tower Differential at 15 min: | +0.44 | ||
Avg. Tower Difference: | +2.1 | ||
First Tower : | 71.9% |
Aggression | |||
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Damage Per Minute: | 2294 | ||
First Blood: | 40.6% | ||
Kills Per Game: | 15.2 | ||
Deaths Per Game: | 13.4 | ||
Average Kill / Death Ratio: | 1.9 | ||
Average Assists / Kill: | 2 | ||
Objectives | |
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Plates / game (TOP|MID|BOT): | 6.22 (1.8|1.7|2.7) |
Dragons / game: | 2.4 (54.9%) |
Dragons at 15 min: | 1.03 |
Herald / game: | 1.28 (64.1%) |
Nashors / game: | 0.84 (54.7%) |
Vision | |||
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Vision Score Per Minute: | 7.5 | ||
Wards Per Minute: | 3.2 | ||
Vision Wards Per Minute: | 1.2 | ||
Wards Cleared Per Minute: | 1.2 | ||
% Wards Cleared: | 41.5% |
Wins/Losses by side |
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Dragon priority |
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