T1A vs BRO
LCK CL 2026 Rounds 1-2 (KR) - Fearless Draft
2026-04-25 (WEEK4)
Game Time
27:37
v16.8
| Player | KDA | CS | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 1/4/1 | 221 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() | 5/5/2 | 162 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0/4/5 | 274 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() | 1/5/3 | 250 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() | 0/5/4 | 29 | |||||||||||
| Player | KDA | CS | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() | 4/1/6 | 283 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 3/2/6 | 219 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 6/1/6 | 287 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 5/0/11 | 280 | |||||||||||
|
| ![]()
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | 5/3/13 | 54 | |||||||||||
| Gold graph & Timeline |
|---|
|
BRO
T1A 5:18 5:54 11:25 11:45 ![]() 15:44 16:55 20:37 22:17 26:48 |
| Plates |
|---|
|
BRO
T1A
3
0
3
45
Plates TOP
1
15
Plates MID
2
15
Plates BOT
0
15
|
| Gold distribution | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Damage distribution | ||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
| Vision |
|---|
|
|
| Jungle share |
|---|
|
CS killed in team jungle + CS killed in enemy jungle |

7
0
0
0
46.5k





Sorcery
Triple Tonic
Nimbus Cloak
Cosmic Insight
Celerity
+8 Ability Haste
+9 Adaptive Force
Health
Scorch








Precision
Magical Footwear
Triumph
Legend: Haste
Coup de Grace




Manaflow Band
Transcendence
+10% Attack Speed





Presence of Mind
Cash Back
Legend: Bloodline
Cut Down













Bone Plating
Absorb Life
Unflinching
Legend: Alacrity

+15-140 Health (based on level)















